The game is called INFRA—the action is set in a city where corruption in the private and public sectors has left the city on the brink of collapse.
John Metcalfe introduces the idea behind the "INFRA" video game:
"OK, so the premise isn’t as action-packed as swinging across a floating, racist city in 'Bioshock Infinite' or no-scoping ultranationalist terrorists in 'Modern Warfare 3.' But INFRA has the power of realism on its side. Given the crappy state of a lot of the world’s infrastructure, who can’t relate to the fear of being crushed by an old bridge or barbecued by an exploding gas line?"
According to Metcalfe's coverage, Loiste Interactive’s Oskari Samiola was inspired to make the game after watching the The Crumbling of America documentary. The article describes more about how the game combines the "unsexy" conversation about infrastructure with the exciting requirements of game play.
The trailer for the game also shows how the game positions the concerns of infrastructure at the center of an adrenaline-pumping adventure.
FULL STORY: Who Knew a Video Game About Infrastructure Could Look So Cool?

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City of Albany
UCLA Lewis Center for Regional Policy Studies
Mpact (formerly Rail~Volution)
Chaddick Institute at DePaul University
City of Piedmont, CA
Great Falls Development Authority, Inc.
HUDs Office of Policy Development and Research